FlowersFlame

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All Nighter

(Fall 2015/ Student Project)

All Nighter is a self-created coffee house, where students come to study and cram for upcoming exams. This project required designing the packaging and deliverable items for branding purpose. The idea of the package is an explosion box, and the pieces can be torn and used as note cards for studying.

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Ichiban

(Fall 2015/ Student Project)

This project required the redesign of the to-go experience for a local restaurant. The package mimics a bento box to bring an exciting experience for the customer. The box is created with a thick and strong material to carry the layers of food inside. By recycling and bringing back the old packages, this allows customers to receive a coupon or stamp and motivate them to participate and come back to the restaurant.

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Second Socks

(Fall 2015/ Student Project)

This was a collaborative project to help homeless people in St. Petersburg. The concept is for middle-aged consumers to buy one pair of socks, which donates one pair to a homeless person. I contributed to the packaging template. There are two types of packages, one for consumers with volunteer options, website, and resource, and the other one is for the homeless with resource information and a free laundry stamp.


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Origami Museum

(Fall 2016/ Student Project)

Origami is a museum exhibition that shows the important of origami and its culture. It focused on Origamists and how many of them had spent their life devoting, learning and exploring new folds in paper crafts. This project highlights the entrance of the exhibition by introducing different types of origami and holding a strong belief in the hope and healing from the 1000-crane-symbol.







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Harvest Fruitie

(Fall 2015/ Student Project)

This is a stop motion video that talks about game controller that was deconstructed and recreated with a new life and purpose. Since the controller had been controlling game characters for a long time, it yearns to be a game character itself, and merged into a game called Harvest Fruitie. Unexpected events occur as the controller is playing the game.
Here are some behind the scenes and progess of the project before the stop motion.

Click here to see the plot.






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Warriors

(Spring 2016/ Senior Thesis)

Technology has become a main impact in an individual’s daily life. Children ages 3-5 are able to get access to phones and tablets. Gradually, the communication and eye contact between humans has decreased. During family gatherings and social events, people spend most of their time on screen. In order to bring back the communication without divorcing the device, Warriors, a new generation of board games brings the traditional board together with technology. It is a game that requires downloading an app on the phone or tablet to play. This concept would help bring the communication back without forcing the target audience to put away the electronic device.

Click here to see the Warriors website.







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