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Hexagons are Land marks.
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One round will have 3-5 turns depends on the number of the players. More rounds will be needed to end the game. Rock-Paper-Scissors to determine the first player in the first turn of the round. After each round, the person sitting counter-clockwise to the prior first-turn-person will start first on the next round, so on and so forth.
Example: After player A was first in every turn in round 1, player B that sits counter-clockwise to player A, gets to play first every turn in round 2.
Each round, the app randomly picks 5 cards out of 20. Then players choose 3-5 cards from the selected 5 cards in chorological order to determine the turns. Without the app, players may shuffer the deck of cards and choose 5 random ones to see the content, then choose 3-5 out of the 5 cards in chorological order for the turns.
The number of chosen cards depend on numbers of players:
2 players 5 cards
3 players 4 cards
4 players 3 cards
Objective: To reduce other players’ health tokens as much as possible.
How to win: The last player with remaining health token(s) is the winner.
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Movement card tells the direction and steps a player can make. Example: If the card says to move 1 step toward West or East, the player can choose 1 direction and move 1 square. |
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Ability card triggers when a player damages another player. Ability depends on warriors type.
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Heal card gains you a health token. Limited to 5 health tokens any warrior (including Elise). |
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Attack card deducts 1 health token from warriors standing on the attack range. The dot is the standing position of the attacker, and the color square is the attack range. Example: When Finn plays this card, his position is the dark blue circle, and any warriors standing on the light blue square lose 1 health token. |
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Land card gains you a Land token on hand. Note: Hold up to 3 land tokens on hand. |
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Skill card only triggers if the requirement is met. There are 2 cards, each of them is different. One triggers when standing on the middle lane, and the other one triggers when losing 1 health token. |
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Defense card protects players from losing health token(s). This card can be active anytime during the same turn |
Each land token has a specific ability corresponding to each warrior.
A player can hold up to 3 land tokens on his/her hand before use.
When a player steps on a land mark, he/she can put a land token anywhere on the map (cannot put on squares were players are currently standing). When another player steps on the landmark, he/she can choose one of the following:
- Replace his/her land token with any land token on the map.
- Choose to remove one land token out of the map.
- Place his/her land token anywhere on the map.
Note: Land tokens cannot be place on landmarks.
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Fire token (belongs to Tarrah): |
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Thunder token (belongs to Levi): |
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Tree token (belongs to Elise): |
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Water token (belongs to Finn): |
When Ability card damages any players, it triggers the warrior’s ability.
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Heal ability. |
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Defense ability. |
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Damage ability.
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Movement ability.
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Warrior App needed. To download -click here-
or purchase a deck of cards -click here-
Demo on teaching how to use the app.